FEATURES OF TEACHING VISUAL ARTS THROUGH STEAM TECHNOLOGY IN THE ERA OF ARTIFICIAL INTELLIGENCE
DOI:
https://doi.org/10.63034/esr-764Keywords:
artificial intelligence, STEAM technology, visual arts, primary education, creativityAbstract
This article examines the features of teaching visual arts through STEAM technology in the era of artificial intelligence. The study emphasizes the role of visual arts not merely as an artistic subject, but as an integrated learning environment that fosters students' creativity, spatial reasoning, project-based thinking, technological literacy, and mathematical thinking. Artificial intelligence is considered both as an independent subject of study and as a defining feature of the digital environment that is transforming contemporary education. STEAM technology enables the integration of science, technology, engineering, arts, and mathematics within a single learning task in visual arts education. As a practical example, the study presents the "Smart School Yard" project, describing its stages of implementation in the classroom, students' learning activities, the teacher's organizational role, and the assessment approaches used throughout the project.
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Copyright (c) 2026 Rakhym Akbota Orazaliqyzy, Rakhym Nurdos Orazalyuly

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