CONDUCTING SCIENTIFIC RESEARCH THROUGH STEAM TECHNOLOGY
DOI:
https://doi.org/10.63034/esr-668Keywords:
STEAM technology, Scientific research, Interdisciplinary teaching, Research skills, Critical thinking, Project-based work, Functional literacyAbstract
This article examines the pedagogical and scientific potential and effectiveness of conducting research through STEAM (Science, Technology, Engineering, Art, Mathematics) technology. The STEAM approach aims to combine students’ natural science knowledge with practical experience and, based on interdisciplinary connections, develop research, creative, and critical thinking skills. The article describes the stages of applying STEAM technology, including identifying a scientific problem, proposing a hypothesis, conducting experiments, analyzing data, and presenting results creatively. Additionally, it justifies that engineering design, the use of digital tools, and the integration of art elements increase students’ interest in scientific research. The research results demonstrate that STEAM technology is an effective method for fostering a scientific research culture and enhancing functional and scientific literacy.
References
UNESCO. STEAM Education for Sustainable Development. Paris: UNESCO, 2019.
OECD. Innovating Education and Educating for Innovation: The Power of Digital Technologies and Skills. Paris: OECD Publishing, 2016.
Yakman, G. STEAM Education. Virginia: STEAM Education Research, 2012.
Bybee, R.W. The BSCS 5E Instructional Model. Colorado Springs: BSCS, 2014.
Zhumabayev, M. Pedagogy. Almaty: Rauan, 2013. – 240 p.
Ministry of Education and Science of the Republic of Kazakhstan. State Compulsory Standard of General Secondary Education. Astana, 2023.
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